chore(examples): add canvas demo app (#1578)
related #1512 This moves the canvas example to the apps and adds some interactivity via changing the marker by pressing enter.
This commit is contained in:
15
examples/apps/canvas/Cargo.toml
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15
examples/apps/canvas/Cargo.toml
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[package]
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name = "canvas"
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publish = false
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license.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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[dependencies]
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color-eyre.workspace = true
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crossterm.workspace = true
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itertools.workspace = true
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ratatui.workspace = true
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[lints]
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workspace = true
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9
examples/apps/canvas/README.md
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9
examples/apps/canvas/README.md
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# Canvas demo
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This example shows how to render various shapes and a map on a canvas.
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To run this demo:
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```shell
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cargo run -p canvas
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```
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265
examples/apps/canvas/src/main.rs
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265
examples/apps/canvas/src/main.rs
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/// A Ratatui example that demonstrates how to draw on a canvas.
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///
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/// This example demonstrates how to draw various shapes such as rectangles, circles, and lines
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/// on a canvas. It also demonstrates how to draw a map.
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///
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/// This example runs with the Ratatui library code in the branch that you are currently
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/// reading. See the [`latest`] branch for the code which works with the most recent Ratatui
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/// release.
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///
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/// [`latest`]: https://github.com/ratatui/ratatui/tree/latest
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use std::{
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io::stdout,
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time::{Duration, Instant},
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};
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use color_eyre::Result;
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use crossterm::{
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event::{DisableMouseCapture, EnableMouseCapture, KeyEventKind},
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ExecutableCommand,
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};
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use itertools::Itertools;
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use ratatui::{
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crossterm::event::{self, Event, KeyCode, MouseEventKind},
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layout::{Constraint, Layout, Position, Rect},
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style::{Color, Stylize},
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symbols::Marker,
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text::Text,
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widgets::{
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canvas::{Canvas, Circle, Map, MapResolution, Points, Rectangle},
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Block, Widget,
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},
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DefaultTerminal, Frame,
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};
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fn main() -> Result<()> {
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color_eyre::install()?;
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stdout().execute(EnableMouseCapture)?;
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let terminal = ratatui::init();
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let app_result = App::new().run(terminal);
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ratatui::restore();
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stdout().execute(DisableMouseCapture)?;
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app_result
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}
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struct App {
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exit: bool,
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x: f64,
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y: f64,
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ball: Circle,
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playground: Rect,
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vx: f64,
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vy: f64,
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marker: Marker,
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points: Vec<Position>,
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is_drawing: bool,
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}
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impl App {
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const fn new() -> Self {
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Self {
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exit: false,
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x: 0.0,
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y: 0.0,
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ball: Circle {
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x: 20.0,
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y: 40.0,
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radius: 10.0,
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color: Color::Yellow,
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},
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playground: Rect::new(10, 10, 200, 100),
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vx: 1.0,
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vy: 1.0,
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marker: Marker::Dot,
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points: vec![],
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is_drawing: false,
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}
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}
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pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
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let tick_rate = Duration::from_millis(16);
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let mut last_tick = Instant::now();
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while !self.exit {
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terminal.draw(|frame| self.draw(frame))?;
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let timeout = tick_rate.saturating_sub(last_tick.elapsed());
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if event::poll(timeout)? {
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match event::read()? {
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Event::Key(key) => self.handle_key_press(key),
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Event::Mouse(event) => self.handle_mouse_event(event),
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_ => (),
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}
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}
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if last_tick.elapsed() >= tick_rate {
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self.on_tick();
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last_tick = Instant::now();
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}
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}
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Ok(())
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}
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fn handle_key_press(&mut self, key: event::KeyEvent) {
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if key.kind != KeyEventKind::Press {
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return;
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}
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match key.code {
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KeyCode::Char('q') => self.exit = true,
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KeyCode::Down | KeyCode::Char('j') => self.y += 1.0,
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KeyCode::Up | KeyCode::Char('k') => self.y -= 1.0,
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KeyCode::Right | KeyCode::Char('l') => self.x += 1.0,
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KeyCode::Left | KeyCode::Char('h') => self.x -= 1.0,
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KeyCode::Enter => {
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self.marker = match self.marker {
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Marker::Dot => Marker::Braille,
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Marker::Braille => Marker::Block,
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Marker::Block => Marker::HalfBlock,
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Marker::HalfBlock => Marker::Bar,
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Marker::Bar => Marker::Dot,
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};
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}
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_ => {}
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}
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}
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fn handle_mouse_event(&mut self, event: event::MouseEvent) {
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match event.kind {
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MouseEventKind::Down(_) => self.is_drawing = true,
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MouseEventKind::Up(_) => self.is_drawing = false,
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MouseEventKind::Drag(_) => {
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self.points.push(Position::new(event.column, event.row));
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}
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_ => {}
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}
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}
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fn on_tick(&mut self) {
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// bounce the ball by flipping the velocity vector
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let ball = &self.ball;
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let playground = self.playground;
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if ball.x - ball.radius < f64::from(playground.left())
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|| ball.x + ball.radius > f64::from(playground.right())
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{
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self.vx = -self.vx;
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}
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if ball.y - ball.radius < f64::from(playground.top())
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|| ball.y + ball.radius > f64::from(playground.bottom())
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{
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self.vy = -self.vy;
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}
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self.ball.x += self.vx;
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self.ball.y += self.vy;
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}
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fn draw(&self, frame: &mut Frame) {
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let header = Text::from_iter([
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"Canvas Example".bold(),
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"<q> Quit | <enter> Change Marker | <hjkl> Move".into(),
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]);
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let vertical = Layout::vertical([
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Constraint::Length(header.height() as u16),
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Constraint::Percentage(50),
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Constraint::Percentage(50),
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]);
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let [text_area, up, down] = vertical.areas(frame.area());
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frame.render_widget(header.centered(), text_area);
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let horizontal =
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Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)]);
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let [draw, pong] = horizontal.areas(up);
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let [map, boxes] = horizontal.areas(down);
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frame.render_widget(self.map_canvas(), map);
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frame.render_widget(self.draw_canvas(draw), draw);
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frame.render_widget(self.pong_canvas(), pong);
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frame.render_widget(self.boxes_canvas(boxes), boxes);
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}
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fn map_canvas(&self) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::bordered().title("World"))
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.marker(self.marker)
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.paint(|ctx| {
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ctx.draw(&Map {
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color: Color::Green,
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resolution: MapResolution::High,
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});
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ctx.print(self.x, -self.y, "You are here".yellow());
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})
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.x_bounds([-180.0, 180.0])
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.y_bounds([-90.0, 90.0])
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}
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fn draw_canvas(&self, area: Rect) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::bordered().title("Draw here"))
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.marker(self.marker)
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.x_bounds([0.0, f64::from(area.width)])
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.y_bounds([0.0, f64::from(area.height)])
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.paint(move |ctx| {
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let points = self
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.points
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.iter()
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.map(|p| {
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(
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f64::from(p.x) - f64::from(area.left()),
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f64::from(area.bottom()) - f64::from(p.y),
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)
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})
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.collect_vec();
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ctx.draw(&Points {
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coords: &points,
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color: Color::White,
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});
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})
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}
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fn pong_canvas(&self) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::bordered().title("Pong"))
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.marker(self.marker)
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.paint(|ctx| {
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ctx.draw(&self.ball);
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})
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.x_bounds([10.0, 210.0])
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.y_bounds([10.0, 110.0])
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}
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fn boxes_canvas(&self, area: Rect) -> impl Widget {
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let left = 0.0;
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let right = f64::from(area.width);
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let bottom = 0.0;
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let top = f64::from(area.height).mul_add(2.0, -4.0);
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Canvas::default()
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.block(Block::bordered().title("Rects"))
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.marker(self.marker)
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.x_bounds([left, right])
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.y_bounds([bottom, top])
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.paint(|ctx| {
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for i in 0..=11 {
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ctx.draw(&Rectangle {
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x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
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y: 2.0,
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width: f64::from(i),
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height: f64::from(i),
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color: Color::Red,
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});
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ctx.draw(&Rectangle {
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x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
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y: 21.0,
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width: f64::from(i),
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height: f64::from(i),
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color: Color::Blue,
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});
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}
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for i in 0..100 {
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if i % 10 != 0 {
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ctx.print(f64::from(i) + 1.0, 0.0, format!("{i}", i = i % 10));
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}
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if i % 2 == 0 && i % 10 != 0 {
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ctx.print(0.0, f64::from(i), format!("{i}", i = i % 10));
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}
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}
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})
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}
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}
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