Files
ratatui/examples/apps/todo-list/src/main.rs
Josh McKinney 6dcd53bc6b feat: add ergonomic methods for layouting Rects (#1909)
This commit introduces new methods for the `Rect` struct that simplify
the process of splitting a `Rect` into sub-rects according to a given
`Layout`. By putting these methods on the `Rect` struct, we make it a
bit more natural that a layout is applied to the `Rect` itself, rather
than passing a `Rect` to the `Layout` struct to be split.

Adds:
- `Rect::layout` and `Rect::try_layout` methods that allow splitting a
  `Rect` into an array of sub-rects according to a given `Layout`.
- `Rect::layout_vec` method that returns a `Vec` of sub-rects.
- `Layout::try_areas` method that returns an array of sub-rects, with
  compile-time checks for the number of constraints. This is added
  mainly for consistency with the new `Rect` methods.

```rust
use ratatui_core::layout::{Layout, Constraint, Rect};
let area = Rect::new(0, 0, 10, 10);
let layout = Layout::vertical([Constraint::Fill(1); 2]);

// Rect::layout() infers the number of constraints at compile time:
let [top, main] = area.layout(&layout);

// Rect::try_layout() and Layout::try_areas() do the same, but return a
// Result:
let [top, main] = area.try_layout(&layout)?;
let [top, main] = layout.try_areas(area)?;

// Rect::layout_vec() returns a Vec of sub-rects:
let areas_vec = area.layout_vec(&layout);

// you can also explicitly specify the number of constraints:
let areas = area.layout::<2>(&layout);
let areas = area.try_layout::<2>(&layout)?;
let areas = layout.try_areas::<2>(area)?;
```
2025-06-28 01:23:34 -07:00

293 lines
9.6 KiB
Rust

/// A Ratatui example that demonstrates how to create a todo list with selectable items.
///
/// This example runs with the Ratatui library code in the branch that you are currently
/// reading. See the [`latest`] branch for the code which works with the most recent Ratatui
/// release.
///
/// [`latest`]: https://github.com/ratatui/ratatui/tree/latest
use color_eyre::Result;
use crossterm::event::{self, KeyCode, KeyEvent};
use ratatui::buffer::Buffer;
use ratatui::layout::{Constraint, Layout, Rect};
use ratatui::style::palette::tailwind::{BLUE, GREEN, SLATE};
use ratatui::style::{Color, Modifier, Style, Stylize};
use ratatui::text::Line;
use ratatui::widgets::{
Block, Borders, HighlightSpacing, List, ListItem, ListState, Padding, Paragraph,
StatefulWidget, Widget, Wrap,
};
use ratatui::{DefaultTerminal, symbols};
const TODO_HEADER_STYLE: Style = Style::new().fg(SLATE.c100).bg(BLUE.c800);
const NORMAL_ROW_BG: Color = SLATE.c950;
const ALT_ROW_BG_COLOR: Color = SLATE.c900;
const SELECTED_STYLE: Style = Style::new().bg(SLATE.c800).add_modifier(Modifier::BOLD);
const TEXT_FG_COLOR: Color = SLATE.c200;
const COMPLETED_TEXT_FG_COLOR: Color = GREEN.c500;
fn main() -> Result<()> {
color_eyre::install()?;
ratatui::run(|terminal| App::default().run(terminal))
}
/// This struct holds the current state of the app. In particular, it has the `todo_list` field
/// which is a wrapper around `ListState`. Keeping track of the state lets us render the
/// associated widget with its state and have access to features such as natural scrolling.
///
/// Check the event handling at the bottom to see how to change the state on incoming events. Check
/// the drawing logic for items on how to specify the highlighting style for selected items.
struct App {
should_exit: bool,
todo_list: TodoList,
}
struct TodoList {
items: Vec<TodoItem>,
state: ListState,
}
#[derive(Debug)]
struct TodoItem {
todo: String,
info: String,
status: Status,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
enum Status {
Todo,
Completed,
}
impl Default for App {
fn default() -> Self {
Self {
should_exit: false,
todo_list: TodoList::from_iter([
(
Status::Todo,
"Rewrite everything with Rust!",
"I can't hold my inner voice. He tells me to rewrite the complete universe with Rust",
),
(
Status::Completed,
"Rewrite all of your tui apps with Ratatui",
"Yes, you heard that right. Go and replace your tui with Ratatui.",
),
(
Status::Todo,
"Pet your cat",
"Minnak loves to be pet by you! Don't forget to pet and give some treats!",
),
(
Status::Todo,
"Walk with your dog",
"Max is bored, go walk with him!",
),
(
Status::Completed,
"Pay the bills",
"Pay the train subscription!!!",
),
(
Status::Completed,
"Refactor list example",
"If you see this info that means I completed this task!",
),
]),
}
}
}
impl FromIterator<(Status, &'static str, &'static str)> for TodoList {
fn from_iter<I: IntoIterator<Item = (Status, &'static str, &'static str)>>(iter: I) -> Self {
let items = iter
.into_iter()
.map(|(status, todo, info)| TodoItem::new(status, todo, info))
.collect();
let state = ListState::default();
Self { items, state }
}
}
impl TodoItem {
fn new(status: Status, todo: &str, info: &str) -> Self {
Self {
status,
todo: todo.to_string(),
info: info.to_string(),
}
}
}
impl App {
fn run(mut self, terminal: &mut DefaultTerminal) -> Result<()> {
while !self.should_exit {
terminal.draw(|frame| frame.render_widget(&mut self, frame.area()))?;
if let Some(key) = event::read()?.as_key_press_event() {
self.handle_key(key);
}
}
Ok(())
}
fn handle_key(&mut self, key: KeyEvent) {
match key.code {
KeyCode::Char('q') | KeyCode::Esc => self.should_exit = true,
KeyCode::Char('h') | KeyCode::Left => self.select_none(),
KeyCode::Char('j') | KeyCode::Down => self.select_next(),
KeyCode::Char('k') | KeyCode::Up => self.select_previous(),
KeyCode::Char('g') | KeyCode::Home => self.select_first(),
KeyCode::Char('G') | KeyCode::End => self.select_last(),
KeyCode::Char('l') | KeyCode::Right | KeyCode::Enter => {
self.toggle_status();
}
_ => {}
}
}
const fn select_none(&mut self) {
self.todo_list.state.select(None);
}
fn select_next(&mut self) {
self.todo_list.state.select_next();
}
fn select_previous(&mut self) {
self.todo_list.state.select_previous();
}
const fn select_first(&mut self) {
self.todo_list.state.select_first();
}
const fn select_last(&mut self) {
self.todo_list.state.select_last();
}
/// Changes the status of the selected list item
fn toggle_status(&mut self) {
if let Some(i) = self.todo_list.state.selected() {
self.todo_list.items[i].status = match self.todo_list.items[i].status {
Status::Completed => Status::Todo,
Status::Todo => Status::Completed,
}
}
}
}
impl Widget for &mut App {
fn render(self, area: Rect, buf: &mut Buffer) {
let main_layout = Layout::vertical([
Constraint::Length(2),
Constraint::Fill(1),
Constraint::Length(1),
]);
let [header_area, content_area, footer_area] = area.layout(&main_layout);
let content_layout = Layout::vertical([Constraint::Fill(1), Constraint::Fill(1)]);
let [list_area, item_area] = content_area.layout(&content_layout);
App::render_header(header_area, buf);
App::render_footer(footer_area, buf);
self.render_list(list_area, buf);
self.render_selected_item(item_area, buf);
}
}
/// Rendering logic for the app
impl App {
fn render_header(area: Rect, buf: &mut Buffer) {
Paragraph::new("Ratatui Todo List Example")
.bold()
.centered()
.render(area, buf);
}
fn render_footer(area: Rect, buf: &mut Buffer) {
Paragraph::new("Use ↓↑ to move, ← to unselect, → to change status, g/G to go top/bottom.")
.centered()
.render(area, buf);
}
fn render_list(&mut self, area: Rect, buf: &mut Buffer) {
let block = Block::new()
.title(Line::raw("TODO List").centered())
.borders(Borders::TOP)
.border_set(symbols::border::EMPTY)
.border_style(TODO_HEADER_STYLE)
.bg(NORMAL_ROW_BG);
// Iterate through all elements in the `items` and stylize them.
let items: Vec<ListItem> = self
.todo_list
.items
.iter()
.enumerate()
.map(|(i, todo_item)| {
let color = alternate_colors(i);
ListItem::from(todo_item).bg(color)
})
.collect();
// Create a List from all list items and highlight the currently selected one
let list = List::new(items)
.block(block)
.highlight_style(SELECTED_STYLE)
.highlight_symbol(">")
.highlight_spacing(HighlightSpacing::Always);
// We need to disambiguate this trait method as both `Widget` and `StatefulWidget` share the
// same method name `render`.
StatefulWidget::render(list, area, buf, &mut self.todo_list.state);
}
fn render_selected_item(&self, area: Rect, buf: &mut Buffer) {
// We get the info depending on the item's state.
let info = if let Some(i) = self.todo_list.state.selected() {
match self.todo_list.items[i].status {
Status::Completed => format!("✓ DONE: {}", self.todo_list.items[i].info),
Status::Todo => format!("☐ TODO: {}", self.todo_list.items[i].info),
}
} else {
"Nothing selected...".to_string()
};
// We show the list item's info under the list in this paragraph
let block = Block::new()
.title(Line::raw("TODO Info").centered())
.borders(Borders::TOP)
.border_set(symbols::border::EMPTY)
.border_style(TODO_HEADER_STYLE)
.bg(NORMAL_ROW_BG)
.padding(Padding::horizontal(1));
// We can now render the item info
Paragraph::new(info)
.block(block)
.fg(TEXT_FG_COLOR)
.wrap(Wrap { trim: false })
.render(area, buf);
}
}
const fn alternate_colors(i: usize) -> Color {
if i % 2 == 0 {
NORMAL_ROW_BG
} else {
ALT_ROW_BG_COLOR
}
}
impl From<&TodoItem> for ListItem<'_> {
fn from(value: &TodoItem) -> Self {
let line = match value.status {
Status::Todo => Line::styled(format!("{}", value.todo), TEXT_FG_COLOR),
Status::Completed => {
Line::styled(format!("{}", value.todo), COMPLETED_TEXT_FG_COLOR)
}
};
ListItem::new(line)
}
}