Removes some unnecessary code and makes the function more readable. Instead of creating a temporary result and mutating it, we just create the result directly from the list of changes.
670 lines
22 KiB
Rust
670 lines
22 KiB
Rust
use std::{
|
|
cell::RefCell,
|
|
cmp::{max, min},
|
|
collections::HashMap,
|
|
rc::Rc,
|
|
};
|
|
|
|
use cassowary::{
|
|
strength::{MEDIUM, REQUIRED, WEAK},
|
|
Constraint as CassowaryConstraint, Expression, Solver, Variable,
|
|
WeightedRelation::{EQ, GE, LE},
|
|
};
|
|
|
|
#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash)]
|
|
pub enum Corner {
|
|
#[default]
|
|
TopLeft,
|
|
TopRight,
|
|
BottomRight,
|
|
BottomLeft,
|
|
}
|
|
|
|
#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash)]
|
|
pub enum Direction {
|
|
Horizontal,
|
|
#[default]
|
|
Vertical,
|
|
}
|
|
|
|
/// Constraints to apply
|
|
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
|
|
pub enum Constraint {
|
|
/// Apply a percentage to a given amount
|
|
/// Converts the given percentage to a f32, and then converts it back, trimming off the decimal
|
|
/// point (effectively rounding down)
|
|
/// ```
|
|
/// # use ratatui::prelude::Constraint;
|
|
/// assert_eq!(0, Constraint::Percentage(50).apply(0));
|
|
/// assert_eq!(2, Constraint::Percentage(50).apply(4));
|
|
/// assert_eq!(5, Constraint::Percentage(50).apply(10));
|
|
/// assert_eq!(5, Constraint::Percentage(50).apply(11));
|
|
/// ```
|
|
Percentage(u16),
|
|
/// Apply a ratio
|
|
/// Converts the given numbers to a f32, and then converts it back, trimming off the decimal
|
|
/// point (effectively rounding down)
|
|
/// ```
|
|
/// # use ratatui::prelude::Constraint;
|
|
/// assert_eq!(0, Constraint::Ratio(4, 3).apply(0));
|
|
/// assert_eq!(4, Constraint::Ratio(4, 3).apply(4));
|
|
/// assert_eq!(10, Constraint::Ratio(4, 3).apply(10));
|
|
/// assert_eq!(100, Constraint::Ratio(4, 3).apply(100));
|
|
///
|
|
/// assert_eq!(0, Constraint::Ratio(3, 4).apply(0));
|
|
/// assert_eq!(3, Constraint::Ratio(3, 4).apply(4));
|
|
/// assert_eq!(7, Constraint::Ratio(3, 4).apply(10));
|
|
/// assert_eq!(75, Constraint::Ratio(3, 4).apply(100));
|
|
/// ```
|
|
Ratio(u32, u32),
|
|
/// Apply no more than the given amount (currently roughly equal to [Constraint::Max], but less
|
|
/// consistent)
|
|
/// ```
|
|
/// # use ratatui::prelude::Constraint;
|
|
/// assert_eq!(0, Constraint::Length(4).apply(0));
|
|
/// assert_eq!(4, Constraint::Length(4).apply(4));
|
|
/// assert_eq!(4, Constraint::Length(4).apply(10));
|
|
/// ```
|
|
Length(u16),
|
|
/// Apply at most the given amount
|
|
///
|
|
/// also see [std::cmp::min]
|
|
/// ```
|
|
/// # use ratatui::prelude::Constraint;
|
|
/// assert_eq!(0, Constraint::Max(4).apply(0));
|
|
/// assert_eq!(4, Constraint::Max(4).apply(4));
|
|
/// assert_eq!(4, Constraint::Max(4).apply(10));
|
|
/// ```
|
|
Max(u16),
|
|
/// Apply at least the given amount
|
|
///
|
|
/// also see [std::cmp::max]
|
|
/// ```
|
|
/// # use ratatui::prelude::Constraint;
|
|
/// assert_eq!(4, Constraint::Min(4).apply(0));
|
|
/// assert_eq!(4, Constraint::Min(4).apply(4));
|
|
/// assert_eq!(10, Constraint::Min(4).apply(10));
|
|
/// ```
|
|
Min(u16),
|
|
}
|
|
|
|
impl Default for Constraint {
|
|
fn default() -> Self {
|
|
Constraint::Percentage(100)
|
|
}
|
|
}
|
|
|
|
impl Constraint {
|
|
pub fn apply(&self, length: u16) -> u16 {
|
|
match *self {
|
|
Constraint::Percentage(p) => {
|
|
let p = p as f32 / 100.0;
|
|
let length = length as f32;
|
|
(p * length).min(length) as u16
|
|
}
|
|
Constraint::Ratio(numerator, denominator) => {
|
|
// avoid division by zero by using 1 when denominator is 0
|
|
// this results in 0/0 -> 0 and x/0 -> x for x != 0
|
|
let percentage = numerator as f32 / denominator.max(1) as f32;
|
|
let length = length as f32;
|
|
(percentage * length).min(length) as u16
|
|
}
|
|
Constraint::Length(l) => length.min(l),
|
|
Constraint::Max(m) => length.min(m),
|
|
Constraint::Min(m) => length.max(m),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash)]
|
|
pub struct Margin {
|
|
pub vertical: u16,
|
|
pub horizontal: u16,
|
|
}
|
|
|
|
#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash)]
|
|
pub enum Alignment {
|
|
#[default]
|
|
Left,
|
|
Center,
|
|
Right,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
|
|
pub struct Layout {
|
|
direction: Direction,
|
|
margin: Margin,
|
|
constraints: Vec<Constraint>,
|
|
/// Whether the last chunk of the computed layout should be expanded to fill the available
|
|
/// space.
|
|
expand_to_fill: bool,
|
|
}
|
|
|
|
type Cache = HashMap<(Rect, Layout), Rc<[Rect]>>;
|
|
thread_local! {
|
|
static LAYOUT_CACHE: RefCell<Cache> = RefCell::new(HashMap::new());
|
|
}
|
|
|
|
impl Default for Layout {
|
|
fn default() -> Layout {
|
|
Layout::new()
|
|
}
|
|
}
|
|
|
|
impl Layout {
|
|
pub const fn new() -> Layout {
|
|
Layout {
|
|
direction: Direction::Vertical,
|
|
margin: Margin {
|
|
horizontal: 0,
|
|
vertical: 0,
|
|
},
|
|
constraints: Vec::new(),
|
|
expand_to_fill: true,
|
|
}
|
|
}
|
|
|
|
pub fn constraints<C>(mut self, constraints: C) -> Layout
|
|
where
|
|
C: Into<Vec<Constraint>>,
|
|
{
|
|
self.constraints = constraints.into();
|
|
self
|
|
}
|
|
|
|
pub const fn margin(mut self, margin: u16) -> Layout {
|
|
self.margin = Margin {
|
|
horizontal: margin,
|
|
vertical: margin,
|
|
};
|
|
self
|
|
}
|
|
|
|
pub const fn horizontal_margin(mut self, horizontal: u16) -> Layout {
|
|
self.margin.horizontal = horizontal;
|
|
self
|
|
}
|
|
|
|
pub const fn vertical_margin(mut self, vertical: u16) -> Layout {
|
|
self.margin.vertical = vertical;
|
|
self
|
|
}
|
|
|
|
pub const fn direction(mut self, direction: Direction) -> Layout {
|
|
self.direction = direction;
|
|
self
|
|
}
|
|
|
|
pub(crate) const fn expand_to_fill(mut self, expand_to_fill: bool) -> Layout {
|
|
self.expand_to_fill = expand_to_fill;
|
|
self
|
|
}
|
|
|
|
/// Wrapper function around the cassowary-rs solver to be able to split a given
|
|
/// area into smaller ones based on the preferred widths or heights and the direction.
|
|
///
|
|
/// # Examples
|
|
/// ```
|
|
/// # use ratatui::layout::{Rect, Constraint, Direction, Layout};
|
|
/// let chunks = Layout::default()
|
|
/// .direction(Direction::Vertical)
|
|
/// .constraints([Constraint::Length(5), Constraint::Min(0)].as_ref())
|
|
/// .split(Rect {
|
|
/// x: 2,
|
|
/// y: 2,
|
|
/// width: 10,
|
|
/// height: 10,
|
|
/// });
|
|
/// assert_eq!(
|
|
/// chunks[..],
|
|
/// [
|
|
/// Rect {
|
|
/// x: 2,
|
|
/// y: 2,
|
|
/// width: 10,
|
|
/// height: 5
|
|
/// },
|
|
/// Rect {
|
|
/// x: 2,
|
|
/// y: 7,
|
|
/// width: 10,
|
|
/// height: 5
|
|
/// }
|
|
/// ]
|
|
/// );
|
|
///
|
|
/// let chunks = Layout::default()
|
|
/// .direction(Direction::Horizontal)
|
|
/// .constraints([Constraint::Ratio(1, 3), Constraint::Ratio(2, 3)].as_ref())
|
|
/// .split(Rect {
|
|
/// x: 0,
|
|
/// y: 0,
|
|
/// width: 9,
|
|
/// height: 2,
|
|
/// });
|
|
/// assert_eq!(
|
|
/// chunks[..],
|
|
/// [
|
|
/// Rect {
|
|
/// x: 0,
|
|
/// y: 0,
|
|
/// width: 3,
|
|
/// height: 2
|
|
/// },
|
|
/// Rect {
|
|
/// x: 3,
|
|
/// y: 0,
|
|
/// width: 6,
|
|
/// height: 2
|
|
/// }
|
|
/// ]
|
|
/// );
|
|
/// ```
|
|
pub fn split(&self, area: Rect) -> Rc<[Rect]> {
|
|
// TODO: Maybe use a fixed size cache ?
|
|
LAYOUT_CACHE.with(|c| {
|
|
c.borrow_mut()
|
|
.entry((area, self.clone()))
|
|
.or_insert_with(|| split(area, self))
|
|
.clone()
|
|
})
|
|
}
|
|
}
|
|
|
|
fn split(area: Rect, layout: &Layout) -> Rc<[Rect]> {
|
|
let mut solver = Solver::new();
|
|
let elements = layout
|
|
.constraints
|
|
.iter()
|
|
.map(|_| Element::new())
|
|
.collect::<Vec<Element>>();
|
|
|
|
let dest_area = area.inner(&layout.margin);
|
|
let mut ccs: Vec<CassowaryConstraint> =
|
|
Vec::with_capacity(elements.len() * 4 + layout.constraints.len() * 6);
|
|
for elt in &elements {
|
|
ccs.push(elt.width | GE(REQUIRED) | 0f64);
|
|
ccs.push(elt.height | GE(REQUIRED) | 0f64);
|
|
ccs.push(elt.left() | GE(REQUIRED) | f64::from(dest_area.left()));
|
|
ccs.push(elt.top() | GE(REQUIRED) | f64::from(dest_area.top()));
|
|
ccs.push(elt.right() | LE(REQUIRED) | f64::from(dest_area.right()));
|
|
ccs.push(elt.bottom() | LE(REQUIRED) | f64::from(dest_area.bottom()));
|
|
}
|
|
if let Some(first) = elements.first() {
|
|
ccs.push(match layout.direction {
|
|
Direction::Horizontal => first.left() | EQ(REQUIRED) | f64::from(dest_area.left()),
|
|
Direction::Vertical => first.top() | EQ(REQUIRED) | f64::from(dest_area.top()),
|
|
});
|
|
}
|
|
if layout.expand_to_fill {
|
|
if let Some(last) = elements.last() {
|
|
ccs.push(match layout.direction {
|
|
Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
|
|
Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
|
|
});
|
|
}
|
|
}
|
|
match layout.direction {
|
|
Direction::Horizontal => {
|
|
for pair in elements.windows(2) {
|
|
ccs.push((pair[0].x + pair[0].width) | EQ(REQUIRED) | pair[1].x);
|
|
}
|
|
for (i, size) in layout.constraints.iter().enumerate() {
|
|
ccs.push(elements[i].y | EQ(REQUIRED) | f64::from(dest_area.y));
|
|
ccs.push(elements[i].height | EQ(REQUIRED) | f64::from(dest_area.height));
|
|
ccs.push(match *size {
|
|
Constraint::Length(v) => elements[i].width | EQ(MEDIUM) | f64::from(v),
|
|
Constraint::Percentage(v) => {
|
|
elements[i].width | EQ(MEDIUM) | (f64::from(v * dest_area.width) / 100.0)
|
|
}
|
|
Constraint::Ratio(n, d) => {
|
|
elements[i].width
|
|
| EQ(MEDIUM)
|
|
| (f64::from(dest_area.width) * f64::from(n) / f64::from(d))
|
|
}
|
|
Constraint::Min(v) => elements[i].width | GE(MEDIUM) | f64::from(v),
|
|
Constraint::Max(v) => elements[i].width | LE(MEDIUM) | f64::from(v),
|
|
});
|
|
|
|
match *size {
|
|
Constraint::Min(v) | Constraint::Max(v) => {
|
|
ccs.push(elements[i].width | EQ(WEAK) | f64::from(v));
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
Direction::Vertical => {
|
|
for pair in elements.windows(2) {
|
|
ccs.push((pair[0].y + pair[0].height) | EQ(REQUIRED) | pair[1].y);
|
|
}
|
|
for (i, size) in layout.constraints.iter().enumerate() {
|
|
ccs.push(elements[i].x | EQ(REQUIRED) | f64::from(dest_area.x));
|
|
ccs.push(elements[i].width | EQ(REQUIRED) | f64::from(dest_area.width));
|
|
ccs.push(match *size {
|
|
Constraint::Length(v) => elements[i].height | EQ(MEDIUM) | f64::from(v),
|
|
Constraint::Percentage(v) => {
|
|
elements[i].height | EQ(MEDIUM) | (f64::from(v * dest_area.height) / 100.0)
|
|
}
|
|
Constraint::Ratio(n, d) => {
|
|
elements[i].height
|
|
| EQ(MEDIUM)
|
|
| (f64::from(dest_area.height) * f64::from(n) / f64::from(d))
|
|
}
|
|
Constraint::Min(v) => elements[i].height | GE(MEDIUM) | f64::from(v),
|
|
Constraint::Max(v) => elements[i].height | LE(MEDIUM) | f64::from(v),
|
|
});
|
|
|
|
match *size {
|
|
Constraint::Min(v) | Constraint::Max(v) => {
|
|
ccs.push(elements[i].height | EQ(WEAK) | f64::from(v));
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
solver.add_constraints(&ccs).unwrap();
|
|
let changes: HashMap<Variable, f64> = solver.fetch_changes().iter().copied().collect();
|
|
let mut results = elements
|
|
.iter()
|
|
.map(|element| Rect {
|
|
x: changes.get(&element.x).map(|&v| v as u16).unwrap_or(0),
|
|
y: changes.get(&element.y).map(|&v| v as u16).unwrap_or(0),
|
|
width: changes.get(&element.width).map(|&v| v as u16).unwrap_or(0),
|
|
height: changes.get(&element.height).map(|&v| v as u16).unwrap_or(0),
|
|
})
|
|
.collect::<Rc<[Rect]>>();
|
|
|
|
if layout.expand_to_fill {
|
|
// Fix imprecision by extending the last item a bit if necessary
|
|
// "unwrap" is safe, because the Rc at this point has no shared references
|
|
if let Some(last) = Rc::get_mut(&mut results).unwrap().last_mut() {
|
|
match layout.direction {
|
|
Direction::Vertical => {
|
|
last.height = dest_area.bottom() - last.y;
|
|
}
|
|
Direction::Horizontal => {
|
|
last.width = dest_area.right() - last.x;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
results
|
|
}
|
|
|
|
/// A container used by the solver inside split
|
|
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
|
|
struct Element {
|
|
x: Variable,
|
|
y: Variable,
|
|
width: Variable,
|
|
height: Variable,
|
|
}
|
|
|
|
impl Element {
|
|
fn new() -> Element {
|
|
Element {
|
|
x: Variable::new(),
|
|
y: Variable::new(),
|
|
width: Variable::new(),
|
|
height: Variable::new(),
|
|
}
|
|
}
|
|
|
|
fn left(&self) -> Variable {
|
|
self.x
|
|
}
|
|
|
|
fn top(&self) -> Variable {
|
|
self.y
|
|
}
|
|
|
|
fn right(&self) -> Expression {
|
|
self.x + self.width
|
|
}
|
|
|
|
fn bottom(&self) -> Expression {
|
|
self.y + self.height
|
|
}
|
|
}
|
|
|
|
/// A simple rectangle used in the computation of the layout and to give widgets a hint about the
|
|
/// area they are supposed to render to.
|
|
#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash)]
|
|
pub struct Rect {
|
|
pub x: u16,
|
|
pub y: u16,
|
|
pub width: u16,
|
|
pub height: u16,
|
|
}
|
|
|
|
impl Rect {
|
|
/// Creates a new rect, with width and height limited to keep the area under max u16.
|
|
/// If clipped, aspect ratio will be preserved.
|
|
pub fn new(x: u16, y: u16, width: u16, height: u16) -> Rect {
|
|
let max_area = u16::max_value();
|
|
let (clipped_width, clipped_height) =
|
|
if u32::from(width) * u32::from(height) > u32::from(max_area) {
|
|
let aspect_ratio = f64::from(width) / f64::from(height);
|
|
let max_area_f = f64::from(max_area);
|
|
let height_f = (max_area_f / aspect_ratio).sqrt();
|
|
let width_f = height_f * aspect_ratio;
|
|
(width_f as u16, height_f as u16)
|
|
} else {
|
|
(width, height)
|
|
};
|
|
Rect {
|
|
x,
|
|
y,
|
|
width: clipped_width,
|
|
height: clipped_height,
|
|
}
|
|
}
|
|
|
|
pub const fn area(self) -> u16 {
|
|
self.width * self.height
|
|
}
|
|
|
|
pub const fn left(self) -> u16 {
|
|
self.x
|
|
}
|
|
|
|
pub const fn right(self) -> u16 {
|
|
self.x.saturating_add(self.width)
|
|
}
|
|
|
|
pub const fn top(self) -> u16 {
|
|
self.y
|
|
}
|
|
|
|
pub const fn bottom(self) -> u16 {
|
|
self.y.saturating_add(self.height)
|
|
}
|
|
|
|
pub fn inner(self, margin: &Margin) -> Rect {
|
|
if self.width < 2 * margin.horizontal || self.height < 2 * margin.vertical {
|
|
Rect::default()
|
|
} else {
|
|
Rect {
|
|
x: self.x + margin.horizontal,
|
|
y: self.y + margin.vertical,
|
|
width: self.width - 2 * margin.horizontal,
|
|
height: self.height - 2 * margin.vertical,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn union(self, other: Rect) -> Rect {
|
|
let x1 = min(self.x, other.x);
|
|
let y1 = min(self.y, other.y);
|
|
let x2 = max(self.x + self.width, other.x + other.width);
|
|
let y2 = max(self.y + self.height, other.y + other.height);
|
|
Rect {
|
|
x: x1,
|
|
y: y1,
|
|
width: x2 - x1,
|
|
height: y2 - y1,
|
|
}
|
|
}
|
|
|
|
pub fn intersection(self, other: Rect) -> Rect {
|
|
let x1 = max(self.x, other.x);
|
|
let y1 = max(self.y, other.y);
|
|
let x2 = min(self.x + self.width, other.x + other.width);
|
|
let y2 = min(self.y + self.height, other.y + other.height);
|
|
Rect {
|
|
x: x1,
|
|
y: y1,
|
|
width: x2 - x1,
|
|
height: y2 - y1,
|
|
}
|
|
}
|
|
|
|
pub const fn intersects(self, other: Rect) -> bool {
|
|
self.x < other.x + other.width
|
|
&& self.x + self.width > other.x
|
|
&& self.y < other.y + other.height
|
|
&& self.y + self.height > other.y
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn test_vertical_split_by_height() {
|
|
let target = Rect {
|
|
x: 2,
|
|
y: 2,
|
|
width: 10,
|
|
height: 10,
|
|
};
|
|
|
|
let chunks = Layout::default()
|
|
.direction(Direction::Vertical)
|
|
.constraints(
|
|
[
|
|
Constraint::Percentage(10),
|
|
Constraint::Max(5),
|
|
Constraint::Min(1),
|
|
]
|
|
.as_ref(),
|
|
)
|
|
.split(target);
|
|
|
|
assert_eq!(target.height, chunks.iter().map(|r| r.height).sum::<u16>());
|
|
chunks.windows(2).for_each(|w| assert!(w[0].y <= w[1].y));
|
|
}
|
|
|
|
#[test]
|
|
fn test_rect_size_truncation() {
|
|
for width in 256u16..300u16 {
|
|
for height in 256u16..300u16 {
|
|
let rect = Rect::new(0, 0, width, height);
|
|
rect.area(); // Should not panic.
|
|
assert!(rect.width < width || rect.height < height);
|
|
// The target dimensions are rounded down so the math will not be too precise
|
|
// but let's make sure the ratios don't diverge crazily.
|
|
assert!(
|
|
(f64::from(rect.width) / f64::from(rect.height)
|
|
- f64::from(width) / f64::from(height))
|
|
.abs()
|
|
< 1.0
|
|
);
|
|
}
|
|
}
|
|
|
|
// One dimension below 255, one above. Area above max u16.
|
|
let width = 900;
|
|
let height = 100;
|
|
let rect = Rect::new(0, 0, width, height);
|
|
assert_ne!(rect.width, 900);
|
|
assert_ne!(rect.height, 100);
|
|
assert!(rect.width < width || rect.height < height);
|
|
}
|
|
|
|
#[test]
|
|
fn test_rect_size_preservation() {
|
|
for width in 0..256u16 {
|
|
for height in 0..256u16 {
|
|
let rect = Rect::new(0, 0, width, height);
|
|
rect.area(); // Should not panic.
|
|
assert_eq!(rect.width, width);
|
|
assert_eq!(rect.height, height);
|
|
}
|
|
}
|
|
|
|
// One dimension below 255, one above. Area below max u16.
|
|
let rect = Rect::new(0, 0, 300, 100);
|
|
assert_eq!(rect.width, 300);
|
|
assert_eq!(rect.height, 100);
|
|
}
|
|
|
|
#[test]
|
|
fn test_constraint_apply() {
|
|
assert_eq!(Constraint::Percentage(0).apply(100), 0);
|
|
assert_eq!(Constraint::Percentage(50).apply(100), 50);
|
|
assert_eq!(Constraint::Percentage(100).apply(100), 100);
|
|
assert_eq!(Constraint::Percentage(200).apply(100), 100);
|
|
assert_eq!(Constraint::Percentage(u16::MAX).apply(100), 100);
|
|
|
|
// 0/0 intentionally avoids a panic by returning 0.
|
|
assert_eq!(Constraint::Ratio(0, 0).apply(100), 0);
|
|
// 1/0 intentionally avoids a panic by returning 100% of the length.
|
|
assert_eq!(Constraint::Ratio(1, 0).apply(100), 100);
|
|
assert_eq!(Constraint::Ratio(0, 1).apply(100), 0);
|
|
assert_eq!(Constraint::Ratio(1, 2).apply(100), 50);
|
|
assert_eq!(Constraint::Ratio(2, 2).apply(100), 100);
|
|
assert_eq!(Constraint::Ratio(3, 2).apply(100), 100);
|
|
assert_eq!(Constraint::Ratio(u32::MAX, 2).apply(100), 100);
|
|
|
|
assert_eq!(Constraint::Length(0).apply(100), 0);
|
|
assert_eq!(Constraint::Length(50).apply(100), 50);
|
|
assert_eq!(Constraint::Length(100).apply(100), 100);
|
|
assert_eq!(Constraint::Length(200).apply(100), 100);
|
|
assert_eq!(Constraint::Length(u16::MAX).apply(100), 100);
|
|
|
|
assert_eq!(Constraint::Max(0).apply(100), 0);
|
|
assert_eq!(Constraint::Max(50).apply(100), 50);
|
|
assert_eq!(Constraint::Max(100).apply(100), 100);
|
|
assert_eq!(Constraint::Max(200).apply(100), 100);
|
|
assert_eq!(Constraint::Max(u16::MAX).apply(100), 100);
|
|
|
|
assert_eq!(Constraint::Min(0).apply(100), 100);
|
|
assert_eq!(Constraint::Min(50).apply(100), 100);
|
|
assert_eq!(Constraint::Min(100).apply(100), 100);
|
|
assert_eq!(Constraint::Min(200).apply(100), 200);
|
|
assert_eq!(Constraint::Min(u16::MAX).apply(100), u16::MAX);
|
|
}
|
|
|
|
#[test]
|
|
fn rect_can_be_const() {
|
|
const RECT: Rect = Rect {
|
|
x: 0,
|
|
y: 0,
|
|
width: 10,
|
|
height: 10,
|
|
};
|
|
const _AREA: u16 = RECT.area();
|
|
const _LEFT: u16 = RECT.left();
|
|
const _RIGHT: u16 = RECT.right();
|
|
const _TOP: u16 = RECT.top();
|
|
const _BOTTOM: u16 = RECT.bottom();
|
|
assert!(RECT.intersects(RECT));
|
|
}
|
|
|
|
#[test]
|
|
fn layout_can_be_const() {
|
|
const _LAYOUT: Layout = Layout::new();
|
|
const _DEFAULT_LAYOUT: Layout = Layout::new()
|
|
.direction(Direction::Horizontal)
|
|
.margin(1)
|
|
.expand_to_fill(false);
|
|
const _HORIZONTAL_LAYOUT: Layout = Layout::new().horizontal_margin(1);
|
|
const _VERTICAL_LAYOUT: Layout = Layout::new().vertical_margin(1);
|
|
}
|
|
}
|