Files
ratatui/examples/apps/hello-world/src/main.rs
Josh McKinney 7bc78bca1b feat: add ratatui::run() method (#1707)
This introduces a new `ratatui::run()` method which runs a closure with
a terminal initialized with reasonable defaults for most applications.
This calls `ratatui::init()` before running the closure and
`ratatui::restore()` after the closure completes, and returns the result
of the closure.

A minimal hello world example using the new `ratatui::run()` method:

```rust
fn main() -> Result<(), Box<dyn std::error::Error>> {
    ratatui::run(|terminal| {
        loop {
            terminal.draw(|frame| frame.render_widget("Hello World!", frame.area()))?;
            if crossterm::event::read()?.is_key_press() {
                break Ok(());
            }
        }
    })
}
```

Of course, this also works both with apps that use free methods and
structs:

```rust
fn run(terminal: &mut DefaultTerminal) -> Result<(), AppError> { ... }

ratatui::run(run)?;
```

```rust
struct App { ... }

impl App {
    fn new() -> Self { ... }
    fn run(mut self, terminal: &mut DefaultTerminal) -> Result<(), AppError> { ... }
}

ratatui::run(|terminal| App::new().run(terminal))?;
```
2025-06-25 03:20:42 -07:00

63 lines
2.6 KiB
Rust

/// A Ratatui example that demonstrates a basic hello world application.
///
/// This example runs with the Ratatui library code in the branch that you are currently
/// reading. See the [`latest`] branch for the code which works with the most recent Ratatui
/// release.
///
/// [`latest`]: https://github.com/ratatui/ratatui/tree/latest
use std::time::Duration;
use color_eyre::Result;
use color_eyre::eyre::Context;
use crossterm::event::{self, KeyCode};
use ratatui::widgets::Paragraph;
use ratatui::{DefaultTerminal, Frame};
/// This is a bare minimum example. There are many approaches to running an application loop, so
/// this is not meant to be prescriptive. It is only meant to demonstrate the basic setup and
/// teardown of a terminal application.
///
/// This example does not handle events or update the application state. It just draws a greeting
/// and exits when the user presses 'q'.
fn main() -> Result<()> {
color_eyre::install()?; // augment errors / panics with easy to read messages
ratatui::run(run).context("failed to run app")
}
/// Run the application loop. This is where you would handle events and update the application
/// state. This example exits when the user presses 'q'. Other styles of application loops are
/// possible, for example, you could have multiple application states and switch between them based
/// on events, or you could have a single application state and update it based on events.
fn run(terminal: &mut DefaultTerminal) -> Result<()> {
loop {
terminal.draw(render)?;
if should_quit()? {
break;
}
}
Ok(())
}
/// Render the application. This is where you would draw the application UI. This example draws a
/// greeting.
fn render(frame: &mut Frame) {
let greeting = Paragraph::new("Hello World! (press 'q' to quit)");
frame.render_widget(greeting, frame.area());
}
/// Check if the user has pressed 'q'. This is where you would handle events. This example just
/// checks if the user has pressed 'q' and returns true if they have. It does not handle any other
/// events. There is a 250ms timeout on the event poll to ensure that the terminal is rendered at
/// least once every 250ms. This allows you to do other work in the application loop, such as
/// updating the application state, without blocking the event loop for too long.
fn should_quit() -> Result<bool> {
if event::poll(Duration::from_millis(250)).context("event poll failed")? {
let q_pressed = event::read()
.context("event read failed")?
.as_key_press_event()
.is_some_and(|key| key.code == KeyCode::Char('q'));
return Ok(q_pressed);
}
Ok(false)
}