This introduces a new `ratatui::run()` method which runs a closure with
a terminal initialized with reasonable defaults for most applications.
This calls `ratatui::init()` before running the closure and
`ratatui::restore()` after the closure completes, and returns the result
of the closure.
A minimal hello world example using the new `ratatui::run()` method:
```rust
fn main() -> Result<(), Box<dyn std::error::Error>> {
ratatui::run(|terminal| {
loop {
terminal.draw(|frame| frame.render_widget("Hello World!", frame.area()))?;
if crossterm::event::read()?.is_key_press() {
break Ok(());
}
}
})
}
```
Of course, this also works both with apps that use free methods and
structs:
```rust
fn run(terminal: &mut DefaultTerminal) -> Result<(), AppError> { ... }
ratatui::run(run)?;
```
```rust
struct App { ... }
impl App {
fn new() -> Self { ... }
fn run(mut self, terminal: &mut DefaultTerminal) -> Result<(), AppError> { ... }
}
ratatui::run(|terminal| App::new().run(terminal))?;
```
63 lines
2.6 KiB
Rust
63 lines
2.6 KiB
Rust
/// A Ratatui example that demonstrates a basic hello world application.
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///
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/// This example runs with the Ratatui library code in the branch that you are currently
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/// reading. See the [`latest`] branch for the code which works with the most recent Ratatui
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/// release.
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///
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/// [`latest`]: https://github.com/ratatui/ratatui/tree/latest
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use std::time::Duration;
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use color_eyre::Result;
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use color_eyre::eyre::Context;
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use crossterm::event::{self, KeyCode};
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use ratatui::widgets::Paragraph;
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use ratatui::{DefaultTerminal, Frame};
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/// This is a bare minimum example. There are many approaches to running an application loop, so
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/// this is not meant to be prescriptive. It is only meant to demonstrate the basic setup and
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/// teardown of a terminal application.
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///
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/// This example does not handle events or update the application state. It just draws a greeting
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/// and exits when the user presses 'q'.
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fn main() -> Result<()> {
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color_eyre::install()?; // augment errors / panics with easy to read messages
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ratatui::run(run).context("failed to run app")
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}
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/// Run the application loop. This is where you would handle events and update the application
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/// state. This example exits when the user presses 'q'. Other styles of application loops are
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/// possible, for example, you could have multiple application states and switch between them based
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/// on events, or you could have a single application state and update it based on events.
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fn run(terminal: &mut DefaultTerminal) -> Result<()> {
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loop {
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terminal.draw(render)?;
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if should_quit()? {
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break;
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}
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}
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Ok(())
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}
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/// Render the application. This is where you would draw the application UI. This example draws a
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/// greeting.
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fn render(frame: &mut Frame) {
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let greeting = Paragraph::new("Hello World! (press 'q' to quit)");
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frame.render_widget(greeting, frame.area());
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}
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/// Check if the user has pressed 'q'. This is where you would handle events. This example just
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/// checks if the user has pressed 'q' and returns true if they have. It does not handle any other
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/// events. There is a 250ms timeout on the event poll to ensure that the terminal is rendered at
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/// least once every 250ms. This allows you to do other work in the application loop, such as
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/// updating the application state, without blocking the event loop for too long.
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fn should_quit() -> Result<bool> {
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if event::poll(Duration::from_millis(250)).context("event poll failed")? {
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let q_pressed = event::read()
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.context("event read failed")?
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.as_key_press_event()
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.is_some_and(|key| key.code == KeyCode::Char('q'));
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return Ok(q_pressed);
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}
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Ok(false)
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}
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