This change simplifys UI code that uses the Frame type. E.g.:
```rust
fn draw<B: Backend>(frame: &mut Frame<B>) {
// ...
}
```
Frame was generic over Backend because it stored a reference to the
terminal in the field. Instead it now directly stores the viewport area
and current buffer. These are provided at creation time and are valid
for the duration of the frame.
BREAKING CHANGE: Frame is no longer generic over Backend. Code that
accepted `Frame<Backend>` will now need to accept `Frame`. To migrate
existing code, remove any generic parameters from code that uses an
instance of a Frame. E.g. the above code becomes:
```rust
fn draw(frame: &mut Frame) {
// ...
}
```
- add `Rect::is_empty()` that checks whether either height or width == 0
- refactored `Rect` into layout/rect.rs from layout.rs. No public API change as
the module is private and the type is re-exported under the `layout` module.
The layout cache now uses a LruCache with default size set to 16 entries.
Previously the cache was backed by a HashMap, and was able to grow
without bounds as a new entry was added for every new combination of
layout parameters.
- Added a new method (`layout::init_cache(usize)`) that allows the cache
size to be changed if necessary. This will only have an effect if it is called
prior to any calls to `layout::split()` as the cache is wrapped in a `OnceLock`
This allows writing unit tests without having to call set_style on the
expected buffer.
E.g.:
```rust
use crate::style::Stylize;
let mut buf = Buffer::empty(Rect::new(0, 0, 10, 10));
buf.set_string(0, 0, "foo", Style::new().red());
buf.set_string(0, 1, "bar", Style::new().blue());
assert_eq!(buf, Buffer::with_lines(vec!["foo".red(), "bar".blue()]));
```
Inspired by https://github.com/ratatui-org/ratatui/issues/493#issuecomment-1714844468
This commit adds `prelude::*` all doc examples and widget::* to those
that need it. This is done to highlight the use of the prelude and
simplify the examples.
- Examples in Type and module level comments show all imports and use
`prelude::*` and `widget::*` where possible.
- Function level comments hide imports unless there are imports other
than `prelude::*` and `widget::*`.
For image (sixel, iTerm2, Kitty...) support that handles graphics in
terms of `Rect` so that the image area can be included in layouts.
For example: an image is loaded with a known pixel-size, and drawn, but
the image protocol has no mechanism of knowing the actual cell/character
area that been drawn on. It is then impossible to skip overdrawing the
area.
Returning the window size in pixel-width / pixel-height, together with
colums / rows, it can be possible to account the pixel size of each cell
/ character, and then known the `Rect` of a given image, and also resize
the image so that it fits exactly in a `Rect`.
Crossterm and termwiz also both return both sizes from one syscall,
while termion does two.
Add a `Size` struct for the cases where a `Rect`'s `x`/`y` is unused
(always zero).
`Size` is not "clipped" for `area < u16::max_value()` like `Rect`. This
is why there are `From` implementations between the two.
The merge of the table unit tests after the rounding layout fix was not
rebased correctly, this addresses the broken tests, makes them more
concise while adding comments to help clarify that the rounding behavior
is working as expected.
Previously the layout used the floor of the calculated start and width
as the value to use for the split Rects. This resulted in gaps between
the split rects.
This change modifies the layout to round to the nearest column instead
of taking the floor of the start and width. This results in the start
and end of each rect being rounded the same way and being strictly
adjacent without gaps.
Because there is a required constraint that ensures that the last end is
equal to the area end, there is no longer the need to fixup the last
item width when the fill (as e.g. width = x.99 now rounds to x+1 not x).
The colors example has been updated to use Ratio(1, 8) instead of
Percentage(13), as this now renders without gaps for all possible sizes,
whereas previously it would have left odd gaps between columns.
* test(layout): add tests for split()
* refactor(layout): simplify and doc split()
This is mainly a reduction in density of the code with a goal of
improving mainatainability so that the algorithm is clear.
Removes some unnecessary code and makes the function more readable.
Instead of creating a temporary result and mutating it, we just create
the result directly from the list of changes.
Reorder the derive fields to be more consistent:
Debug, Default, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash
Hash trait won't be impl in this PR due to rust std design.
If we need hash trait for f64 related structs in the future,
we should consider wrap f64 into a new type.
see: https://github.com/ratatui-org/ratatui/issues/307
Implement `Clone & Copy` common traits for most structs in src.
Only implement `Copy` for structs that are simple and trivial to copy.
Reorder the derive fields to be more consistent:
Debug, Default, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash
see: https://github.com/ratatui-org/ratatui/issues/307
Implement `Debug & Default` common traits for most structs in src.
Reorder the derive fields to be more consistent:
Debug, Default, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash
see: https://github.com/ratatui-org/ratatui/issues/307
This allows the following types to be used in a constant context:
- `Layout`
- `Rect`
- `Style`
- `BorderType`
- `Padding`
- `Block`
Also adds several missing `new()` functions to the above types.
Blocks can now be used in the following way:
```
const DEFAULT_BLOCK: Block = Block::new()
.title_style(Style::new())
.title_alignment(Alignment::Left)
.title_position(Position::Top)
.borders(Borders::ALL)
.border_style(Style::new())
.style(Style::reset())
.padding(Padding::uniform(1));
```
Layouts can now be used in the following way:
``
const DEFAULT_LAYOUT: Layout = Layout::new()
.direction(Direction::Horizontal)
.margin(1)
.expand_to_fill(false);
```
Rects can now be used in the following way:
```
const RECT: Rect = Rect {
x: 0,
y: 0,
width: 10,
height: 10,
};
```
- `Default::default` is hard to read
- a few `map` -> `map_or`
- simplified `match` -> `let-if`
Signed-off-by: Yuri Astrakhan <YuriAstrakhan@gmail.com>
* Update the `Shape` trait. Instead of returning an iterator of point, all
shapes are now aware of the surface they will be drawn to through a `Painter`.
In order to draw themselves, they paint points of the "braille grid".
* Rewrite how lines are drawn using a common line drawing algorithm (Bresenham).